8/28/2023 0 Comments Halo 4 chiefWar Games, which will include all your standard competitive multiplayer modes, operates on the premise that the Spartans amongst themselves, skirmishing on a battleship as they prepare for battle. "Each of the aspects - Spartan Ops, Campaign, and War Games - got equal weight, so it can all play a role," he says.Įvery mode in Halo 4 has some story element. So 343 goes through great pains to generate a stronger "campaign" effect throughout its Spartan Ops and Infinity Change modes.īoth modes will have story elements that tie it back to the main game, but, unlike EA Games' poor decisions in the Mass Effect coda (and that company's cheap cash-grab of a move to add a beautiful but sloppy iPad game that tied back "war assets" to the main title), Halo 4's multiplayer modes seem far more pure. O'Connor says the team found that far more players engage in campaign aspects of a shooter over competitive ones. Storylines will back every phase of multiplayer, O'Connor says, and the mode will invite those once intimidated by the genre. This new Halo team understands the pratfalls of multiplayer, and it's pushing for a tremendously ambitious mode that's more inclusive and vastly less pointless. ![]() That audience will also get to enjoy a deep and promising multiplayer experience. "We feel Kinect is a really cool device and a really cool way to interact with your Xbox, but ultimately we have to support the core gameplay, which is two sticks." At this point, Kinect is a really cool added value for all sorts of core purposes beyond FPS. "Ultimately an FPS with a pretty good control mechanism. "We don't have any core Kinect functionality for gaming," O'Connor says. And it's really paid off well."ĭespite that, there will be no 3D or Kinect feature set. We had about a year to just do some prototyping. "We had a little bit of luxury in that we weren't churning through consecutive game project after consecutive game project. "Reach looked really good, but we've had the benefit of hindsight, and the benefit of time," O'Connor says. The entire game has visuals that rival - perhaps even exceed - the vast abilities of EA's Frostbite 2 engine. Both weapons were fare more satisfying, although I didn't fire - or even see - a Needler. Weapons, which once had a distinctly sci-fi sound, now fire with stronger audio impact your rocket launcher's missiles finally reverberate, and even your rifle shots have a greater amount of pop. Dash down a hall (yes, there's a dash button now) and you will hear the Chief panting in his helmet. Other details are also improved, subtly deepening the gameplay experience. ![]() Dust particles float throughout the air, and everything from rifle to Grunts to Elite has been dramatically redone. The halls are dark, and lights and shadows glance off Master Chief's standard rifle. While the Chief will eventually wind up on the planet below (Requiem), much of the game will play out on the Forever Unto Dawn, O'Connor says. It's evident in these early moments, and O'Connor says it will be seen throughout. Scenes like one in a depressurized elevator, where Master Chief must scale the walls to reach an Elite, seem indicative of that, eschewing combat to give gamers a more narrative-driven experience.ģ43 Industries will usher in the next level of Halo titles with a darker game. But 343 seems set on a closer entwining of story and gameplay in Halo 4. ![]() The original Halo was a shooter with sparse story, and the story progressed to a far greater level of importance in Reach. This is the start of the series' Reclaimer Saga, and early indications are that it will be loaded with story and backstory, shedding plenty of light on human-Covenant relations in a series that has truly evolved. Cortana's role seems set to grow even more in this latest Halo 4, and Master Chief seems like a more fleshed-out character.
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